salsa: Spatial Automated Live Sports Audio
the future of live sports audio: The salsa DSP solution dramatically improves the sound when watching live sports on TV while simplifying & assisting the mixing process for sound supervisors
cinematic sound for live sports broadcast
intelligent tracking and enhancement of on-pitch sounds means that salsa can dramatically improve the quality of broadcast sport audio
step inside the sound
Using any standard microphone configuration SALSA automatically tracks and identifies on-pitch sounds, controls mixing console fader movements and creates an augmented sound experience that puts the viewer in the game as never before
object-based audio ready
salsa is ready for the newest object-based audio broadcast formats
salsa already works using short-term audio objects, every kick, header and whistle blow is defined by coordinate location on the pitch and can be transmitted for object-based broadcast
UHD sound for UHD picture
SALSA’s unique DSP algorithm uses existing pitch-side microphone feeds to track sound events on the pitch, even ball kicks that can’t be heard on the microphones are captured – no video or other tracking required. It can use this information to control faders on a mixing console or can augment the mix with pre-produced audio bringing unique clarity to the mix. SALSA works natively in object-based audio creating an incredible mix for both current and future audio broadcast formats.
“It’s like you are kicking every ball yourself”
“SALSA really opens up the crowd sound, this is what surround sound is meant to be like”
Contact us to hear the difference
Real time data capture
SALSA captures real-time data on ball kicks, headers, whistle blows throughout the game. No need for video or other tracking. SALSA accurately locates the position of on-pitch sounds to within around 0.5m and can output the data in real-time data for content navigation. Find every important event instantly.
Every free kick, penalty, corner etc is tagged with location metadata making fast and easy navigation for replays and highlight packages.
talk to us about what SALSA can do for you
“What we are doing is specifically addressing an ongoing —and, until now, unsolved — challenge faced by object-based formats, such as Atmos, MPEG-H, and DTS-X,” he explains. “The object-based paradigm requires new approaches to audio production, and, until now, there have been no automated tools to extract objects either in terms of the content or the location.”
Using any microphone configuration, SALSA automatically tracks and identifies on-pitch sounds, controls mixing console fader movements, and creates what is described as an “augmented sound experience”. The result, it is said, is that SALSA can automatically devise an immersive mix for both conventional linear and non-linear broadcast, and for more sophisticated object-based distribution…
SALSA Initiative Looks To Automate Live Audio Mixing Process
At NAB 2016, SALSA was demonstrated as part of a complete outside broadcast production workflow, from capture to reproduction. SALSA-identified objects were shown being extracted from the mix by the 3DAW system in Fairlight’s EVO.Live mixing console, and packaged into a linear MDA bitstream for contribution over SDI.
Fairlight has collaborated DTS.Inc. and the University of Salford to develop a new approach to assist sound engineers with live sports productions. The Spatial Automated Live Sports Audio (SALSA) solution is a real-time automated mixing process that identifies the location of specific sound events from a grid of pitch microphones. The algorithm, developed by the University of Salford, identifies the …
Talk to us about what SALSA can do for you